Tuesday, 21 April 2015

Under the Ocean Dev Stuff

Due to circumstances mentioned here I will be restarting Under the Ocean solo from the beginning.

Grab the latest files as I work on them HERE

Builds are usually daily/every second day.  If you want to support me consider buying a copy at www.underthegarden.com or donating to my paypal paul@underthegarden.com, every dollar is appreciated! If you have donated just shoot me an email and I will send you a steam key so that you can keep updated as the builds move over to a steam branch shortly.

If you can, please post your comments/questions on the builds on the  steam forums.

Monday, 3 February 2014

2014 and beyond

2013 was a pretty successful year, I managed to build quite a few smaller games in Undercolor Agents, Steven Seagal: Hard to SWAT, Fistful of Gun and Happy Little Murder Friends while working on my bigger project, Under the Ocean.  I am now officially doing this whole -making games thing- as a serious job so 2014 will be the year that I reign in my focus a little for the foreseeable future.

So what can you expect from me in 2014?  In short, two really great couch co-op games (though internet will be available for Under the Ocean also!)  The first on the list is the Under the Ocean rebuild...

So as priority, Mike and I have been rebuilding Under the Ocean for the last few months, to be much more refined and focused, adding much needed features and a lot of changes that will hopefully transform the game ( details here: http://steamcommunity.com/app/227720/discussions/0/846963710989952580/ ), and once that is sorted and back into the groove of regular updates/development, I will then put the final touches on a game that is long overdue for release...

Fistful of Gun: for a Few Gun More, the followup to my freeware game Fistful of Gun,  will be the next title to drop, though it has been in a state of completed for some time, a few finishing touches and play testing is all that really stands in the way of getting this title finished.   It will include 8 new playable characters, bringing the grand total to 11 uniquely controllable characters , each with there own unique weapons and abilities, a fully fledged story mode with missions and bosses and such, and a versus mode, in addition to loads of polish, piles of new enemies and arenas and all sorts of stuff that will take you straight back to the old west, including a full audio score by Surasshu.

Tuesday, 27 August 2013

5 hostages, 10 seconds, one man. Steven Seagal is Hard to SWAT.

I made this in 48 hours for the LudumDare 27, hope you guys like it. The game is called "Steven Seagal : Hard to SWAT",  Here is a trailer.

You can check out the competition build  Here!  Or play the latest build below:

Monday, 6 May 2013


Some of the trash I have painted over the last year for various games I made can now be your desktop wallpaper, all are 1920x1080, click the link below to get the full size one, enjoy.

Monday, 29 April 2013

Undercolor Agents

Well, what a crazy 48 hours of makin games, so this is what I made on the weekend for the Ludum Dare 26 competition, it's called Undercolor Agents.  It is a arena based multiplayer shooter, enjoy and don't forget to vote if you liked (or disliked!) it.  It is playable with 1-8 players, so grab some friends and check it out, proper Joypad support and bugs and maybe feature additions coming as an update, details below.  I have uploaded a post competition build of the game with lots of mini-fixes to the controls and difficulty and a whole new Audio score by Surasshu!  Enjoy!


Undercolor Agents is an arena shooter about an elite group of super secret Agents, dealing with a Hue invasion that is going to threaten their little desaturated world. They remove unauthorized colors with force, extreme force.


The game can be played up to 8 players, you each control a colored agent who is strong against enemies of his own color (agent red destroys red enemies easily for example) - you must cleanse the hue infection spreading across town and destroy the pylons that act as portals for the colored undesirables. Agents away!


When playing with 2 or more players and one gets hit by the enemies, you can "save" him by shooting the enemy off him, making multiplayer games a little easier, though I have included a hardcore difficulty mode if you manage to finish it easily.


Each characters controls can be customized on the main menu by clicking the text across his portrait, if a key is not being used it will have "unused" as the binding. The keys are as follows as they appear in game:

   UP - up movement
   DOWN - down movement
   LEFT - left movement
   RIGHT - right movement
   SHOOT - shoots current weapon
   WEAPON SWAP - cycles to next available weapon

   F2 will restart the game.

   ALT + ENTER will go fullscreen  


If you want to play the updated version in a few days upto a week or so, signup to the email subscription on the side, or follow me on twitter @farmergnome.  Depending on how much interest there is in Undercolor Agents will reflect how much after competition work I put into it, I may end up bundling it up with Fistful of Gun full release as a polished up mini game, we shall see...